- Exploding hand - starts at 0 fingers, if isn’t defeated within x turns it deals massive damage
- Big attack - counts down for 2 turns, then does a big attack
- Sticky hands - temporarily steals a rings/bracelets if it hits you
- Mini fingers - It adds a bunch of fingers to a finger
- Robo hand (hand that doesn’t have a set attack pattern) - all hands always targets the player hand with the highest finger count + has armored fingies
- Handcuffs - hands are linked together and attack at the same time, but if one dies the other also dies
- Armored - has a damage threshold, if hit with damage less than the threshold it doesn’t affect it
- Zombie hand - hand revives after 1 turn
- Lesbian enemy - two fingers are really strong (nails are cut short on the two)
Minibosses
- Caterpillar - many fingers - if you don’t finish attacking all the fingers, it becomes a butterfly with another set of attacks + cocoon phase
- Couple enemy (it’s just Meha and Jack) with wedding rings - if separated they become weaker
Bosses
- Music boss - One hand plays different chords on a guitar, other hand strums - up or down strum deal damage vs increase defense
- switches instruments for different phases
- if on a drum, hands are only 1-1 but can do multiple attacks in a drum pattern
- Puppet hands - multiple hands but you can only attack the one that is in front of the light
- RPS boss - does a random roll at the start of each turn to determine hand configuration - rock: high def, scissors: high atk, paper: attacks all player hands by 1
- Boss that randomises your fingers
KRISHNA